A safer launch route than fake speed-level promises
Before the Global build is live, the defensible plan is simple: use the main story as your progression spine, do nearby account/region unlocks that clearly improve power or access, and solve gear/content gates only when they appear.
Why fixed “X hours to cap” claims are weak
Patch-dependentKorea’s level cap and progression support changed over time, including a Chapter 1 increase to level 50. Global can launch at a different content state, so old speed routes may be structurally wrong.
First-week priority order
- Campaign / major unlocks
- Limited-reward content once its value is clear
- Gear upgrades that solve a real gate
- Permanent account/region progression
- Optional completion after core progression is stable
What to capture during Launch Scale Test
Write down quest type names, dungeon unlock levels, daily/weekly counters and the first meaningful gear gate. Those four pieces are enough to turn this conservative page into a precise Global leveling route after the test.